Apr 12, 2009, 11:48 AM // 11:48
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#541
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Wilds Pathfinder
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Quote:
Originally Posted by Abedeus
Only if you pay as much as for a new account.
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Apr 12, 2009, 11:56 AM // 11:56
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#542
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Ascalonian Squire
Join Date: Apr 2006
Location: Sydney, Australia
Guild: OCAU
Profession: W/R
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Quote:
Originally Posted by aapo
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Exactly. ALSO, pardon my ignorance, but what would this proposal entail? Explain with pictures, cause I like pictures.
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Apr 12, 2009, 03:10 PM // 15:10
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#543
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Lion's Arch Merchant
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Not bitching or whining. Just wanted to point out a mistake from the previous pages. You don't get a free Xunlai Storage pane. According to the official website, there will most likely be a contest or something similar to win a free pane. Another way to get this "free" pane is to purchase a Xunlai Storage pane. Sort of like a buy 1 get 1 free but details will be further announced.
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Apr 12, 2009, 03:40 PM // 15:40
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#544
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Equipment pack will entail our storybook solutions , salvage kit, identification kit slots...hopes
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Apr 12, 2009, 03:48 PM // 15:48
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#545
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by SmithyBen
Equipment pack will entail our storybook solutions , salvage kit, identification kit slots...hopes
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It seems to be restricted to Armor and weapons, for now:
http://wiki.guildwars.com/wiki/User_...urdock#Storage
Quote:
Originally Posted by Linsey
For now, the Equipment Pack won't be on the F9 screen and you will need to drag your weapons and armor over the bag and drop it to place it in the pack. Yes I know that sucks, but that is the way it needs to work for now because of the minimum resolution. If we decide to increase bag sizes (which we would like to do at some point) we will need to increase the minimum resolution available. That is one of the reasons we went with the Equipment Pack right now instead. Another is that a pack which restricts what can be put in it does save on data storage quite a bit. Once we have released these things and assessed their effect on the servers we can evaluate the need or ability to offer more storage upgrades in the future.
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Quote:
Oops, sorry, it does let you put UNcustomized weapons in there too since shields and focii don't get customized and most casters don't customize their weapons either. So it is uncustomized weapons, and weapons/armor customized by the char storing it. It's allowing weapons customized to multiple different people that is one of the biggest problems with general storage. So just cutting that out alone allowed us to do the Equipment Pack and it was actually Mike O'Brien who suggested the idea in one of our big meetings on storage.
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Apr 12, 2009, 03:58 PM // 15:58
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#546
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Also, this is interesting:
Quote:
For the quest rewards, we give out: Experience, Gold, Balthazar Faction, Luxon/Kurzick Faction, Titlepoints (SS/LB/Asura/Norn/Vanguard/Deldrimor), and Zaishen Coins. Zoins are on every quest, as is gold, but everything else is dependant on the quests objectives. So for instance, the Zquest to go do the Consulate Docks mission gives XP, Gold, Sunspear points. and Zcoins. The Zquest to kill Kanaxai gives XP, Gold, Luxon Faction and Zcoins. The Zquest to play RA gives Balth Faction, Gold and Zcoins. Zcoins can be used to buy a bunch of stuff like pet unlocks and a variety of items (much more than your average Quartermaster, includes Zkeys) from a few rewards NPCs as well.
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Apr 12, 2009, 03:59 PM // 15:59
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#547
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Abedeus
Only if you pay as much as for a new account.
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Then again its a sacrifice some people would prefer. For example buying two games means you can have 8 slots....however they do not share information amongst the accounts and people prefer to link them
Its sort of the same situation, its not too much in price. I know alot of people prefer to have access to a storage than have to create more characters and switching amongst them can be a minor inconvenience i would rather be without.
That new equipment pack idea sounds brilliant, i see how theyve made it. They were mentioning other methods of armor storage that wouldn't be good for holding the various information peices on the armor such as colour, insignias, runes etc..I can immagine that it works similar to how current armor is stored when worn where their is specialised slots for each peice....a more convenient storage then the way people are using their heroes.
I think limiting these slots to armor and storage is actually much better than just giving us slots for anything, there needes to be limitations.
edit:
I'm quite interested to see prices when it comes to gettin zkeys /baltahzar faction for doing some quests.
Last edited by BenjZee; Apr 12, 2009 at 04:12 PM // 16:12..
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Apr 12, 2009, 04:13 PM // 16:13
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#548
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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omg word play.
How much are the Equipment going to sell for??
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Apr 12, 2009, 04:50 PM // 16:50
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#549
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Linsey
It seems to be restricted to Armor and weapons, for now:
Originally Posted by Linsey
For now, the Equipment Pack won't be on the F9 screen and you will need to drag your weapons and armor over the bag and drop it to place it in the pack. Yes I know that sucks, but that is the way it needs to work for now because of the minimum resolution. If we decide to increase bag sizes (which we would like to do at some point) we will need to increase the minimum resolution available. That is one of the reasons we went with the Equipment Pack right now instead. Another is that a pack which restricts what can be put in it does save on data storage quite a bit. Once we have released these things and assessed their effect on the servers we can evaluate the need or ability to offer more storage upgrades in the future.
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Wait, so whats the bloody point? Who carries around 20 weapons/shields in PvE?
If its going to be clunky and stupid to swap we may as well stick with what we got...
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Apr 12, 2009, 04:58 PM // 16:58
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#550
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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the point being...it saves space........and probably best solution datastorage wirse on their system.
Any info on party size for the managerie...that scares me. Can you allow other people to charm your animals if you bring them along. How are the creatures unlocked, are htey unlocked on capture this way or do you take them to the tamer or island itself. In the case of takin them you would allow heroes to go the island.
slightly offtopic but it would be cool to see heroes walking around on the island some reason that can only be a dream though...what i wanted for HoM the other year.
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Apr 12, 2009, 05:31 PM // 17:31
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#551
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Wish Swiftdeath
Wait, so whats the bloody point? Who carries around 20 weapons/shields in PvE?
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I do. Is that a bad thing? There are PvE'ers who collect rare weapons, or just collections of weapons for each circumstance. I have 6 shields, 4 swords, 3 axes, 4 hammers, and a pulling bow. I need more of each, except for the bow.
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Apr 12, 2009, 05:54 PM // 17:54
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#552
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Jungle Guide
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Quote:
Originally Posted by Wish Swiftdeath
Wait, so whats the bloody point? Who carries around 20 weapons/shields in PvE?
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Why not? There's expensive stuff you don't want to sell maybe, certain skins you just like, collecting stuff for heroes... I like this storage. On the other side the pet thing is laughable to me, and I can't imagine people collecting pets. The game covers a wide base of things, sometimes its problem ironically.
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Apr 12, 2009, 06:12 PM // 18:12
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#553
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by IlikeGW
On the other side the pet thing is laughable to me, and I can't imagine people collecting pets.
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Pleased to meet you
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Apr 12, 2009, 08:31 PM // 20:31
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#554
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Grotto Attendant
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Quote:
Originally Posted by zwei2stein
Also, this is interesting:
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Quote:
For the quest rewards, we give out: Experience, Gold, Balthazar Faction, Luxon/Kurzick Faction, Titlepoints (SS/LB/Asura/Norn/Vanguard/Deldrimor), and Zaishen Coins. Zoins are on every quest, as is gold, but everything else is dependant on the quests objectives. So for instance, the Zquest to go do the Consulate Docks mission gives XP, Gold, Sunspear points. and Zcoins. The Zquest to kill Kanaxai gives XP, Gold, Luxon Faction and Zcoins. The Zquest to play RA gives Balth Faction, Gold and Zcoins. Zcoins can be used to buy a bunch of stuff like pet unlocks and a variety of items (much more than your average Quartermaster, includes Zkeys) from a few rewards NPCs as well.
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Yes it is. It looks like a-net may have nailed this one. If the Zoins prove to be an equally effective way of getting the item you want as farming gold or grinding the appropriate dungeon; and if the Faction/Titlepoint rewards prove to be an equally effective way of maxing titles as grinding; then ZQuests may become the dominant way people play GW PvE. Cool.
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Apr 12, 2009, 09:02 PM // 21:02
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#555
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Hall Hero
Join Date: Aug 2005
Profession: E/
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The daily quests sound AWESOME!
I assume the things mentioned in this thread are most of the "big" things to be released in this update, but I wouldn't be surprised if A.net was staying quiet about a things.
Definitely isn't a let down.
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Apr 12, 2009, 09:15 PM // 21:15
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#556
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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The daily quests is such a great idea. This will hopefully bring some people back together in the game and for at least a day bring PUG groupings to non- elite areas
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Apr 12, 2009, 10:00 PM // 22:00
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#557
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Always Outnumbered
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(Hopefully) fun ways to get grindy titles in MY Guild Wars? Yes please.
Really interested to see how those quests work out tbh.
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Apr 12, 2009, 10:02 PM // 22:02
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#558
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Earth
(Hopefully) fun ways to get grindy titles in MY Guild Wars? Yes please.
Really interested to see how those quests work out tbh.
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I'm wondering if they are going to add Hard Mode quests in aswell to that...
especially for the title track point quests
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Apr 12, 2009, 10:21 PM // 22:21
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#559
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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FINALLY!! Dailies have come to GW, this will make me play again
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Apr 12, 2009, 10:27 PM // 22:27
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#560
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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I'm all for calling them Zoins btw.
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